![]() Valarian’s Tower (N4 E3): After the Underwater Palace, this is your destinationįestering Pit (N4 E17): Tslotha Garnoth, the level boss, resides here.Ĭierra Brannia (N12 E12): The only town in Arboria The Wizard’s Guild in Ciera Brannia will ask 10 times as much.Įntry to the Underwater Palace (N17 E5): Next to the hut, make sure you’ve learned the GILL spell before entering, at least this gives your Chronomancer something to do. For 1,000 gold he will teach you a spell that lets you breathe underwater. Oak Tree (N5 E9): Take one acorn from the ground here you’ll need it in Valarian’s Tower.įisherman’s Hut (N17 E4): The Fisherman is a helpful soul. Runestones (N20 E18): takes you back to Skara Brae One quick spell later and you’ll find yourself in Arboria. Now that the way is open the waystones glow once you stand on them Twilight Copse, the way to Arboria Take your brand new Chronomancer and head to the Twilight Copse. ![]() With Skara Brae’s ruins purged of evil (mostly) it’s time to head to Arboria. Bard’s Tale III walkthrough part 4: coming to Arboria
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